// Use if you want to force the software SPI subsystem to be used for some reason (generally, you don't)
// #define FASTLED_FORCE_SOFTWARE_SPI
// Use if you want to force non-accelerated pin access (hint: you really don't, it breaks lots of things)
// #define FASTLED_FORCE_SOFTWARE_SPI
// #define FASTLED_FORCE_SOFTWARE_PINS
#include "FastLED.h"

///////////////////////////////////////////////////////////////////////////////////////////
//
// Move a white dot along the strip of leds.  This program simply shows how to configure the leds,
// and then how to turn a single pixel white and then off, moving down the line of pixels.
// 

// How many leds are in the strip?
#define NUM_LEDS 60

// Data pin that led data will be written out over
#define DATA_PIN 3

// Clock pin only needed for SPI based chipsets when not using hardware SPI
//#define CLOCK_PIN 8

// This is an array of leds.  One item for each led in your strip.
CRGB leds[NUM_LEDS];

// This function sets up the ledsand tells the controller about them
void setup() {
	// sanity check delay - allows reprogramming if accidently blowing power w/leds
   	delay(2000);

      // Uncomment one of the following lines for your leds arrangement.
      // FastLED.addLeds<TM1803, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<TM1804, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<TM1809, DATA_PIN, RGB>(leds, NUM_LEDS);
      FastLED.addLeds<WS2811, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<WS2812, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<WS2812B, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<NEOPIXEL, DATA_PIN>(leds, NUM_LEDS);
      // FastLED.addLeds<APA104, DATA_PIN>(leds, NUM_LEDS);
      // FastLED.addLeds<WS2811_400, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<GW6205, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<GW6205_400, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<UCS1903, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<UCS1903B, DATA_PIN, RGB>(leds, NUM_LEDS);

      // FastLED.addLeds<WS2801, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<SM16716, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<LPD8806, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<P9813, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<APA102, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<DOTSTAR, RGB>(leds, NUM_LEDS);
      
      // FastLED.addLeds<WS2801, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<SM16716, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<LPD8806, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<P9813, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<APA102, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<DOTSTAR, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
}

// This function runs over and over, and is where you do the magic to light
// your leds.
void loop() {
   // Move a single white led 
   for(int whiteLed = 0; whiteLed < NUM_LEDS; whiteLed = whiteLed + 1) {
      // Turn our current led on to white, then show the leds
      leds[whiteLed] = CRGB::White;

      // Show the leds (only one of which is set to white, from above)
      FastLED.show();

      // Wait a little bit
      delay(100);

      // Turn our current led back to black for the next loop around
      leds[whiteLed] = CRGB::Black;
   }
}
